Books
RAVEN: ANGELS FALL FIRST
A simple op gone to hell. A killer hurricane. An unrelenting enemy at the gates.
Lieutenant Michael “Rook” Lugo is a shell jockey, a Navy Tactical Armor pilot. One of the best.
When his squadron is pulled from the front lines to secure a routine evacuation, he knows something’s wrong. A squadron of sixty-foot-tall mechs, each with enough firepower to level a city just to keep civies safe from a storm?
Overkill.
Command’s silence is the only warning a jock gets sometimes.
Michael Lugo has one job: Hold the line or die trying.
Grab this explosive, mecha sci fi short set in the Legacy of a Dying World universe today! Perfect for fans of Gundam, and Armored Core.
The Crucible
From the ashes of a dying world, a god will rise.
As an out of shape nerd, Gabriel Rivera had more pressing issues than outlandish things like godhood: Evacuating the city, joining the military, and protecting his family. Simple right?
Everything changed when the PAC invaded.
When the grim fate of his world is revealed, Gabriel joins the Reclaimer Project to save his family. A lowly F ranker, he’s weaker than even the worst recruits. Good thing he’s too stubborn for his own good.
Through blood and sweat Gabriel aims to grow stronger and rise above the rest.
Deadly traps lurk around every corner, mysterious factions move in the shadows, and dormant powers within him manifest in wild and dangerous ways.
Battered, bruised, and beaten, Gabriel refuses to stay down. For only in the fires of The Crucible are legends forged.
DARK SECTOR
Surviving Phase One was the first step in Gabriel’s journey.
And it came with consequences.
Gabriel is cast out into the wastes by his rival. Deadly desert, merciless raiders, and strange visions stand between him and The Crucible. Quitting isn’t in Gabriel’s character, but death seems to be his destiny.
Hope glimmers from an unlikely source: You can trust a Deadman right?
When the anomalous events around Gabriel prove to be more than the hallucinations of a sun baked mind, his whole world flips. These powers are dangerous, and he isn’t the only one who thinks so.
High casualties lead to a jagged alliance. Tensions rise as dark secrets rise to the surface. Can Gabriel cultivate his new powers or will they consume him.
Locked in a battle for survival, the body count climbs, and Gabriel’s running out of options…
Proving Grounds
The Crucible made him a warrior. It didn’t prepare him to face the demons within.
Reeling from the salvage site massacre, Gabriel wonders if he’s a hero, a monster, or just a pawn in The Herald’s games. Whatever the case: He’s ready for war.
Command has other plans.
Enter the Proving Grounds: A site designed to test the Reclaimers’ ability to survive a hostile environment with minimal supplies. Desperation is quick to turn allies into foes.
And they aren’t alone.
Aid comes from an unlikely source. Dark forces strike from the shadows. And old weapons are set loose upon them.
Caught between losing his people and becoming a pawn for a greater evil, Gabriel fears he just doomed humanity’s last chance for survival…
Winds of Destruction
A world engulfed in flames. A future forged in blood. A chance to start over.
Gabriel and the Reclaimers fight tooth and nail for humanity’s survival. If only things were as simple as holding off a vast PAC army.
The Winds of Destruction are blowing.
Deadman’s schemes blaze a path out of the shadows. Arcanists join the battle.
Good thing Gabriel has begun mastering his powers. Too bad Command—in its infinite wisdom—chained the 42nd Company to an anomaly hunting unit.
Outnumbered, outgunned, and outclassed, humanity’s future is decided in fires of war…
Planetfall
Railguns make for a hell of a wakeup call.
Explore, rebuild, restore. Those were Gabriel’s priorities as commander of the Reclaimer mission.
When you’re shot out of the sky it’s time to reevaluate your options.
Lost, alone, and low on supplies, Gabriel finds himself in the bones of the old world. A beautiful, pristine place with the clearest skies and cleanest air. A wild and dangerous place where nature and magic have regained their hold.
Monsters, beasts, and demons too stubborn to die out threaten humanity’s future.
But when faced with a Reclaimer, even those nightmares will learn fear.
HEART OF IRON
Devouring beasts above. Demons below.
Corruption runs through Gabriel’s veins. It threatens to turn him into a demon’s vessel. Racing against time he heads for the one place that can help.
Draskel Citadel, home of the Ishgallian Clans. Its mighty warriors fear no enemy. In a thousand years its walls have never been breached.
More importantly: they know how to cure Gabriel and restore Stormbringer.
But all is not well in the citadel. An ancient threat has returned. One thought to have burned away in nuclear fire.
Reclaimers and Ishgallians stand at death’s door against the devouring tide clinging to one desperate hope…
The Heart of Iron.
ATREYAN DAWN
An ancient Empire. A mysterious blight. A runaway death cult. What could possibly go wrong?
Everything.
After the battle for Draskell Citadel, Gabriel has not yet fully recovered. Time waits for no one, not even those defying fate.
Nepherenti Seeks to bind demons to her will. The devohrahn bide their time in their hives. There are still missing Reclaimers.
A faint Hope glimmers in the darkness: Old Reslia.
Yet where one empire was meant to reside, another stands.
In the hunt for answers the line between friend and foe blurs. Who is the bigger threat to the world? The cult, the empire, or something else entirely
Beneath the shadow of the colossus, only one thing is certain: Nothing is as it seems.