Hello and welcome to my game design blog!
My name is Waldo Rodriguez, as you probably guessed. I’ve been working as a game designer for four years where I started working at Animus Interactive on Avalon Lords, an MMORTS. Since then I’ve picked up a variety of skills and insights working on all sorts of projects in game design positions and I thought it might be helpful to share them with the world. Plus it’s always fun to come back and see how far you’ve come, even if I am starting a little bit late on that!
Why a blog?
A wise man once told me to start a blog serves two great purposes:
The first is to help you keep track of your progress. This goes for any sort of topic be it a hobby or your craft. You can go back through time and see how you struggled in the past and overcame those challenges or how what you thought was an optimal solution to a problem was just one of ten you could’ve applied. It’s important to see how far we’ve come. Whenever a challenge seems too daunting we can look back at prior obstacles and see we’ve been in this spot before and we can push through it again.
The second is to help others see your thought process. This is particularly important for game designers trying to get on a team of any scale. It could be a little indie team of three or a big huge AAA team of hundreds, they’re going to want to see how you think. You may say, “But that’s what interviews and skills tests are for!” but a blog they can skim through makes it that much easier for them to call you.
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