Time management. It’s important.
Greetings game devs!Recently I've been reminded about the importance of time management. Long story short: Some family emergencies came up and now I'm working as many hours as I can to help keep a roof over our heads. Sometimes this means 20 hour days. Of ...
Gamedev Toolkit: Line Trace
Greetings game devs! Today we'll be talking about Line Traces.Why line traces? Because they're an incredibly useful tool for all manner of things but most importantly, I keep running into devs at game jams and students I mentor that don't even know this t ...
Examples of dodging in other games
Greetings game devs! Today we'll be looking at a few different games and talking about what works and doesn't work with their dodge implementation. For this I have chosen an example of each of dodged mentioned in the previous article.So let's get started! ...
The Art of Dodging
Greetings game devs! Today we're talking about dodging, the different kinds of implementations for this mechanic, and things to consider when adding it to your game. The different types of dodge "What do you mean different kinds of dodge? You jus ...