Project Navarre Devlog #1 – The Basics
Hello, game devs!Today I'll be talking about the basics I've implemented so far to Project Navarre. The Camera, Movement, and a few things I've been tinkering with. Cameras! The first order of business is the camera. For an ARPG we have all ...
Project Navarre Devlog #0 – Making an ARPG from a TTG
Hello, game devs!Today I'll be talking about converting a Tabletop Game, in this case The Navarro Knight, into an ARPG. So where do we start? Design Pillars When I was in UCF, studying for my Game Design degree we learned about High Concepts ...
The Navarro Knight
Hello, game devs! Today I'll be talking about The Navarro Knight, a tabletop RPG I'm helping develop, test, polish, and slowly chipping away at translating into an ARPG on the Unreal Engine. The game's so fun it's honestly kinda spoiled me for other ...
A long-overdue return.
Hello, game devs!This year has been off to an interesting start, hasn't it? With all these crazy world events taking place and disrupting our normal lives. I'm no exception and it's been keeping me away from doing a lot of the work I've been wanting ...
Never skip playtesting.
Greetings game devs!Sorry about the long delay between posts but I have been crazy busy between work, side projects, mentoring people, and a few interesting opportunities that have come up. Opportunities to playtest different games! Games I can't tal ...
Time management. It’s important.
Greetings game devs!Recently I've been reminded about the importance of time management. Long story short: Some family emergencies came up and now I'm working as many hours as I can to help keep a roof over our heads. Sometimes this means 20 hour day ...
Gamedev Toolkit: Line Trace
Greetings game devs! Today we'll be talking about Line Traces.Why line traces? Because they're an incredibly useful tool for all manner of things but most importantly, I keep running into devs at game jams and students I mentor that don't even know t ...
Examples of dodging in other games
Greetings game devs! Today we'll be looking at a few different games and talking about what works and doesn't work with their dodge implementation. For this I have chosen an example of each of dodged mentioned in the previous article.So let's get sta ...
The Art of Dodging
Greetings game devs! Today we're talking about dodging, the different kinds of implementations for this mechanic, and things to consider when adding it to your game. The different types of dodge "What do you mean different kinds of dodge? Yo ...
A humble game development blog.
Hello and welcome to my game design blog!My name is Waldo Rodriguez, as you probably guessed. I've been working as a game designer for four years where I started working at Animus Interactive on Avalon Lords, an MMORTS. Since then I've picked up a va ...